Originally I had to create 2 characters; The mother (main character) and the daughter. This was what was pitched and agreed upon. However, as we crafted the story further and further and time went by to revise everything, we decided to include a Fosse Healthcare worker. We already knew from the beginning that our group … Continue reading Animation Studio : Project 3 Team Live Briefs. Changes, added character and environment.
So far the development of the characters were no issue. We had a presentation for the client which went really well. He liked the idea that we had regarding the story for the animation and agreed with the models. He only had a few things to point out: - The model of the mother looked … Continue reading Animation Studio : Project 3 Team Live Briefs. – Updating the models to standards and further developments.
The daughter's appearance was soley based on what the client told us before we took on his project. He commented that the children of the clients often want to help out but don't have the time to do so. They have their own family or their own career which makes it next to impossible to … Continue reading Animation Studio : Project 3 Team Live Briefs. Creating the daughter and feedback of the models.
Working in a group motivated me to push myself with the deadlines. Even though I had a whole week to finish the models, I wanted to have them done before monday so if there should be any adjustments, I would have the whole week still to adjust where needed. Also, we would be … Continue reading Animation Studio : Project 3 Team Live Briefs. Characters in Zbrush
Now that we have an idea what we want to make, we created a quick design of what the characters could look like. After some pinterest searches, we found a couple of ideas as to how we wanted to portray the main character and her daughter. In the movie "Up" you watch the … Continue reading Animation Studio : Project 3 Team Live Briefs. Modeling characters.
From the moment I exported the characters to Maya, I was afraid of this step. Simply because I was not sure if I had managed to sculpt it correctly in Zbrush, managed to come to the right amount of topology in Zbrush in order to give him facial expressions which would work. The last thing … Continue reading Project 2 Animation Studio :Dialogue, action and interaction. Skin weights and Blendshapes and Feedback.
With the Zbrush class now being over and done after 8 weeks of work, I have successfully created all parts needed for the scene. The house was designed several times, with the starting design being a kettle and front 'porch', which I eventually didn't go for as the room within the house was not what … Continue reading Project 2 Animation Studio :Dialogue, action and interaction. The House, The Gnome and the Rat. -Design in Zbrush