Today was the day we had our first lecture for the last year. Several things were made clear during the lecture. One of them was that we won't be assigned a theme if we already have our own ideas for our thesis film. This, for me, means that I can continue with the pre-production of … Continue reading Third Year: Brief.
Sadly enough it wasn't possible to get the rigs done and due to this my work on skin weights wasn't possible. I did, however, decided to work on the blend shapes as I didn't need the characters to have any bones or controllers placed to do this. The following are the simple blend shapes that … Continue reading Animation Studio : Project 3 Team Live Briefs. Blendshapes.
Originally I had to create 2 characters; The mother (main character) and the daughter. This was what was pitched and agreed upon. However, as we crafted the story further and further and time went by to revise everything, we decided to include a Fosse Healthcare worker. We already knew from the beginning that our group … Continue reading Animation Studio : Project 3 Team Live Briefs. Changes, added character and environment.
So far the development of the characters were no issue. We had a presentation for the client which went really well. He liked the idea that we had regarding the story for the animation and agreed with the models. He only had a few things to point out: - The model of the mother looked … Continue reading Animation Studio : Project 3 Team Live Briefs. – Updating the models to standards and further developments.
The daughter's appearance was soley based on what the client told us before we took on his project. He commented that the children of the clients often want to help out but don't have the time to do so. They have their own family or their own career which makes it next to impossible to … Continue reading Animation Studio : Project 3 Team Live Briefs. Creating the daughter and feedback of the models.
From the moment I exported the characters to Maya, I was afraid of this step. Simply because I was not sure if I had managed to sculpt it correctly in Zbrush, managed to come to the right amount of topology in Zbrush in order to give him facial expressions which would work. The last thing … Continue reading Project 2 Animation Studio :Dialogue, action and interaction. Skin weights and Blendshapes and Feedback.
Whilst I was working on my project, I was suddenly unable to move any of the interior items within the house. This post will be reflecting the issue I had and the solution to it for future reference. When working on the project, I had all of the components spread up in different … Continue reading Project 2 Animation Studio :Dialogue, action and interaction. Troubleshoot.