With my world slowly falling into place, I still had to finish up Sun. His rig was made and approved and now all that was left was to do was to bind his rig to his mesh and get to animating. However, I didn't like his appearance and went back into Zbrush to adjust him … Continue reading Third Year: Normal Maps and Sun. (Part 1)
In my last post I touched briefly on my rendering issues, which one to go for and what to prioritize. In this post I will go into Xgen and Paintable Textures, something I have been using for my scenes in my 3D part of my Thesis film. Xgen. XGen is a geometry instancer that lets … Continue reading Third Year: XGen and Paint Effects.