For the project I started my research with simple ads. Making a setup on paper which had a collection of way in which people use ads and other visual forms of promotion. Visual ads that are all around us are billboards, TV commercials, posters, ads on brand items such as bottles, merchandise, magazines etc. … Continue reading Animation Studies: Promo Kit – Initial research.
This project was the first time we were able to touch upon the real work that we will be facing once we go onto the work floor after graduation. I initially declined the idea of working in a group, seeing how the first year group assignment went, I did not want to give it another … Continue reading Animation Studio : Project 3 Team Live Briefs. Evaluation.
Sadly enough it wasn't possible to get the rigs done and due to this my work on skin weights wasn't possible. I did, however, decided to work on the blend shapes as I didn't need the characters to have any bones or controllers placed to do this. The following are the simple blend shapes that … Continue reading Animation Studio : Project 3 Team Live Briefs. Blendshapes.
So far the development of the characters were no issue. We had a presentation for the client which went really well. He liked the idea that we had regarding the story for the animation and agreed with the models. He only had a few things to point out: - The model of the mother looked … Continue reading Animation Studio : Project 3 Team Live Briefs. – Updating the models to standards and further developments.
I've finished the Toon vs Actor project and it was successfully submitted and so it's now time to evaluate. First of all, because we were free to do what we wanted in this project, some created an actual essay whilst others focused much more on a script form. I wanted to create an almost short … Continue reading Animation Studies 2 : Toon vs Actor. The work and evaluation.
From the moment I exported the characters to Maya, I was afraid of this step. Simply because I was not sure if I had managed to sculpt it correctly in Zbrush, managed to come to the right amount of topology in Zbrush in order to give him facial expressions which would work. The last thing … Continue reading Project 2 Animation Studio :Dialogue, action and interaction. Skin weights and Blendshapes and Feedback.
Whilst I was working on my project, I was suddenly unable to move any of the interior items within the house. This post will be reflecting the issue I had and the solution to it for future reference. When working on the project, I had all of the components spread up in different … Continue reading Project 2 Animation Studio :Dialogue, action and interaction. Troubleshoot.