Animation Studio : Project 3 Team Live Briefs. Changes, added character and environment.

Originally I had to create 2 characters;  The mother (main character)  and the daughter.  This was what was pitched and agreed upon. However, as we crafted the story further and further and time went by to revise everything, we decided to include a Fosse Healthcare worker. We already knew from the beginning that our group … Continue reading Animation Studio : Project 3 Team Live Briefs. Changes, added character and environment.

Animation Studio : Project 3 Team Live Briefs. – Updating the models to standards and further developments.

So far the development of the characters were no issue.  We had a presentation for the client which went really well.  He liked the idea that we had regarding the story for the animation and agreed with the models.  He only had a few things to point out: - The model of the mother looked … Continue reading Animation Studio : Project 3 Team Live Briefs. – Updating the models to standards and further developments.

Animation Studio : Project 3 Team Live Briefs. Creating the daughter and feedback of the models.

The daughter's appearance was soley based on what the client told us before we took on his project. He commented that the children of the clients often want to help out but don't have the time to do so.  They have their own family or their own career which makes it next to impossible to … Continue reading Animation Studio : Project 3 Team Live Briefs. Creating the daughter and feedback of the models.

Animation Studies 2 : Toon vs Actor. The work and evaluation.

I've finished the Toon vs Actor project and it was successfully submitted and so it's now time to evaluate. First of all, because we were free to do what we wanted in this project, some created an actual essay whilst others focused much more on a script form. I wanted to create an almost short … Continue reading Animation Studies 2 : Toon vs Actor. The work and evaluation.

Project 2 Animation Studio :Dialogue, action and interaction. Skin weights and Blendshapes and Feedback.

From the moment I exported the characters to Maya, I was afraid of this step. Simply because I was not sure if I had managed to sculpt it correctly in Zbrush, managed to come to the right amount of topology in Zbrush in order to give him facial expressions which would work.  The last thing … Continue reading Project 2 Animation Studio :Dialogue, action and interaction. Skin weights and Blendshapes and Feedback.