New project. We're delving into the world of Typography. Typography is the art and technique of arranging type to make written language legible, readable, and appealing when displayed. The arrangement of type involves selecting typefaces, point size, line length, line-spacing (leading), letter-spacing (tracking), and adjusting the space within letters pairs (kerning). The term typography is … Continue reading Project: Words and Pictures.
Concept art turn around research. For my turn around I took reference from several sources, be it images or even videos. What I mainly looked at was a way to create a readable silhouette (which my tutor kept pointing out several times) From the feed back I've recieved this point has been reached as she … Continue reading Project: Character Design -Research and Evaluation.
My biggest challenge was giving a character who's rather flat with her emotions actually facial expressions. First I thought that I should focus more on her body language than her actual facial expressions, though as I've been struggling with facial expression I declined that idea and practised. This was later on also what helped me … Continue reading Project:Character design.
The follow up from our 3D project "The Lair" is character design. "Who does the house actually belong to?" I'm still in the midst of "Am I going to do this in one post or two or maybe be adventurous and make 3 posts?". We'll see, I guess. Anyway! To business. The Lair belongs to … Continue reading Project: Character design “Origins”
Here are my research notes. Since my alter ego is based on a world of warcraft character I took much of my inspiration of that environment. However I wanted to give it a bit more than the typical blood elf environment. Rococo patterns were what I was mostly looking at and lightning, how to combine … Continue reading Project: The Lair. Research notes.
https://vimeo.com/162221362 First time working with Maya or even creating things in 3D. My initial idea was to show 4 rooms: Bedroom, library, study and summoning chamber. However as you can see I've cut out the summoning chamber because I was short on time. The hallway was large enough for me to consider as a seperate … Continue reading Project: The Lair evaluation
Time was running out like.. really fast. However! Here is what I think about Maya so far. I really enjoy the program. Once you've settled with the keybindings and the points of view it's easy to work with and with the auto-save saving the projects for you every so many minutes it takes alot … Continue reading The Lair: Finished project and Maya feedback